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Cost of Structural Learning Under Censored Feedback: A Threshold-Bandit Approach

arXiv 2605.27076 ↗First posted 26 May 2026cs.MA cs.LGcited by 0

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Abstract (arXiv)

In many multi-agent applications, tasks yield rewards only when executed by a coalition meeting an unknown size threshold; otherwise, feedback is fully censored. This censorship creates an identifiability problem: agents cannot distinguish stochastic failure from insufficient coordination. We formalize this setting as the Threshold-Activated Cooperative Multi-Armed Bandit (TAC-MAB) and analyze it under both centralized and decentralized coordination. We show that a centralized algorithm (C-TAC) achieves cumulative regret O(log T), decomposed into a structural-search term that captures the cost of resolving feasibility under censored feedback and a statistical-monitoring term for value estimation. We then introduce D-TAC, a decentralized event-triggered protocol in which agents synchronize only when their structural beliefs change. Empirically, D-TAC achieves a 23x reduction in communication relative to the centralized baseline while preserving feasibility alignment under conservative belief fusion. These results characterize the coordination cost of learning under censored feedback and show that near-centralized communication efficiency is achievable without continuous synchronization.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 25 references that are in the map. First posted on arXiv 26 May 2026.

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References · 12

  1. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
  2. 2019MAVEN: Multi-Agent Variational Explorationcited by 185
  3. 2020The Gossiping Insert-Eliminate Algorithm for Multi-Agent Banditscited by 38
  4. 2020Distributed Cooperative Decision Making in Multi-agent Multi-armed Banditscited by 38
  5. 2021Multi-Agent Multi-Armed Bandits with Limited Communicationcited by 29
  6. 2019Censored Semi-Bandits: A Framework for Resource Allocation with Censored Feedbackcited by 13
  7. 2021Online Learning for Cooperative Multi-Player Multi-Armed Banditscited by 12
  8. 2019Decentralized Heterogeneous Multi-Player Multi-Armed Bandits with Non-Zero Rewards on Collisionscited by 10
  9. 2023Optimal Cooperative Multiplayer Learning Bandits with Noisy Rewards and No Communicationcited by 8
  10. 2023On-Demand Communication for Asynchronous Multi-Agent Banditscited by 7
  11. 2022Budgeted Combinatorial Multi-Armed Banditscited by 6
  12. 2023Learning Thresholds with Latent Values and Censored Feedbackcited by 3

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