mlsanityData to 14 Oct 2026

DRL-Driven Edge-Aware Utility Optimization for Multi-Slice 6G Networks

arXiv 2605.23056 ↗First posted 21 May 2026cs.NI cs.AIcited by 1

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Abstract (arXiv)

Virtual Reality (VR) services delivered over 6G networks demand ultra-low latency and high bandwidth to ensure seamless user experiences. This paper presents an intelligent resource allocation and edge caching framework for 6G O-RAN networks, leveraging Deep Q-Network (DQN) learning for optimizing edge caching and dynamic resource provisioning across multiple network slices within an O-RAN-compliant architecture. By incorporating DRL agents into the network control plane, the proposed system enables proactive and adaptive content distribution as well as real-time computational resource allocation that meets the quality-of-service demands of eMBB, URLLC, and especially the emerging MBRLLC slices essential for VR. Simulation results demonstrate that the DQN-based framework consistently outperforms traditional methods in reducing latency and improving throughput, leading to more reliable and responsive support for immersive VR applications in 6G environments.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 5 of its 11 references that are in the map. First posted on arXiv 21 May 2026.

Builds on

5 of 11 references.

References · 5

  1. 2022Communication and Computation O-RAN Resource Slicing for URLLC Services Using Deep Reinforcement Learningcited by 13
  2. 2022Federated Deep Reinforcement Learning for Open RAN Slicing in 6G Networkscited by 12
  3. 2024ORANSlice: An Open-Source 5G Network Slicing Platform for O-RANcited by 4
  4. 2025Open RAN Slicing with Quantum Optimizationcited by 4
  5. 2023Intelligible Protocol Learning for Resource Allocation in 6G O-RAN Slicingcited by 1

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