mlsanityData to 14 Oct 2026

Designing Conversations with the Dead: How People Engage with Generative Ghosts

arXiv 2605.21390 ↗First posted 20 May 2026cs.HC cs.AIcited by 0

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Abstract (arXiv)

We examine how people experience two choices in the design of generative ghosts, AI systems that are trained on data of the dead: representation, where an AI speaks about a deceased person in the third person, and reincarnation, where the AI speaks as the deceased in the first person. Through a qualitative user study with 16 participants, we explore how each shaped authenticity, affect, and risk. Reincarnation was preferred for its immediacy, but participants shared fears of over-reliance. Representation was preferred for engaging with memory over conversational presence, though participants often ignored this distinction, engaging in dialogue despite third-person framing. Across both modes, participants privileged affective resonance over factual fidelity. We conclude by showing how factors such as tone, language, and conversational rhythm -- factors unique to the user's memory of the deceased -- shape interactions with generative ghosts, and argue that those interactions are always collaborative.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 45 references that are in the map. First posted on arXiv 20 May 2026.

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3 of 45 references.

References · 3

  1. 2024Generative Ghosts: Anticipating Benefits and Risks of AI Afterlivescited by 15
  2. 2025"AI Afterlife" as Digital Legacy: Perceptions, Expectations, and Concernscited by 4
  3. 2021From Personal Data to Digital Legacy: Exploring Conflicts in the Sharing, Security and Privacy of Post-mortem Datacited by 2

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