WhiteTesseract: Reframing the Interpretation of Cultural Heritage through XR and Conversational AI
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Abstract (arXiv)
Cultural heritage exhibitions often struggle to sustain attention and support reflective engagement. Physical exhibitions rely on fixed interpretive aids that lack adaptability to individual backgrounds or curiosity, and their effectiveness depends heavily on a visitor's Personal Context, prior knowledge, and cultural literacy. Meanwhile, digital exhibitions prioritize convenience and accessibility but risk weakening the Physical and Social Contexts that define embodied cultural experience. WhiteTesseract addresses this gap by enabling in-situ interpretation through high-resolution XR and conversational AI. The system integrates spatial intelligence via artwork recognition to allow visitors to selectively reduce environmental distractions (via diminished reality) and engage in context-aware dialogue (via large language models). The goal is to preserve the richness of the physical and social environment while providing a flexible space for personal reflection, enhancing Personal Context without compromising physical authenticity. We deployed the system in a Claude Monet exhibition and conducted a controlled user study with 26 participants. Quantitative results showed that WhiteTesseract modulation significantly increased average viewing duration from 35.3 to 98.3 seconds (p < 0.001). Analysis of 529 visitor-AI interactions revealed that 60% extended beyond factual queries to include analytical, emotional, and comparative inquiries. These findings demonstrate how XR and AI can enrich the physical exhibition experience by supporting deeper, more personalized engagement without displacing the embodied value of cultural heritage. We discuss technical and social constraints for real-world deployment and limitations of our controlled setting.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 96 references that are in the map. First posted on arXiv 16 May 2026.
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8 of 96 references.
References · 8
- 2024Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextcited by 3,175
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- 2022BlenderBot 3: a deployed conversational agent that continually learns to responsibly engagecited by 197
- 2021ArtEmis: Affective Language for Visual Artcited by 103
- 2024Grounding and Evaluation for Large Language Models: Practical Challenges and Lessons Learned (Survey)cited by 20
- 2024Enablers and Barriers of Empathy in Software Developer and User Interaction: A Mixed Methods Case Studycited by 2
- 2024DiminishAR: Diminishing Visual Distractions via Holographic AR Displayscited by 1
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