mlsanityData to 14 Oct 2026

From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper

arXiv 2605.14525 ↗First posted 14 May 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach often overlooks the rich temporal dependencies between adjacent frames. We propose a novel 3D human pose estimation input method: the sparse interleaved input to address this. This method leverages images captured from different camera views at various time points (e.g., View 1 at time t and View 2 at time t+δ), allowing our model to capture rich spatio-temporal information and effectively boost performance. More importantly, this approach offers two key advantages: First, it can theoretically increase the output pose frame rate by N times with N cameras, thereby breaking through single-view frame rate limitations and enhancing the temporal resolution of the production. Second, using a sparse subset of available frames, our method can reduce data redundancy and simultaneously achieve better performance. We introduce the DenseWarper model, which leverages epipolar geometry for efficient spatio-temporal heatmap exchange. We conducted extensive experiments on the Human3.6M and MPI-INF-3DHP datasets. Results demonstrate that our method, utilizing only sparse interleaved images as input, outperforms traditional dense multi-view input approaches and achieves state-of-the-art performance. The source code for this work is available at: https://github.com/lingli1724/DenseWarper-ICLR2026

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 95 references that are in the map. First posted on arXiv 14 May 2026.

Builds on

1 of 95 references.

References · 1

  1. 2024LM2D: Lyrics- and Music-Driven Dance Synthesiscited by 4

Built on by

Not cited yet.