mlsanityData to 14 Oct 2026

Generative Texture Diversification of 3D Pedestrians for Robust Autonomous Driving Perception

arXiv 2605.13755 ↗First posted 13 May 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

In recent years, autonomous driving has significantly in creased the demand for high-quality data to train 2D and 3D perception models for safety-critical scenarios. Real world datasets struggle to meet this demand as require ments continuously evolve and large-scale annotated data collection remains costly and time-consuming making syn thetic data a scalable, practical and controllable alterna tive. Pedestrian detection is among the most safety-critical tasks in autonomous driving. In this paper, we propose a simple yet effective method for scaling variability in 3D pedestrian assets for synthetic scene generation. Starting from a single 3D base asset, we generate multiple distinct pedestrian instances by synthesizing diverse facial textures and identity-level appearance variations using StyleGAN2 and automatically mapping them onto 3D meshes. This ap proach enables scalable appearance-level asset diversifica tion without requiring the design of new geometries for each instance. Using the assets, we construct synthetic datasets and study the impact of mixing real and synthetic data for RGB-based object detection. Through complementary ex periments, we analyze geometry-driven distribution shifts in point cloud perception for 3D object detection. Our findings demonstrate that controlled synthetic diversifica tion improves robustness in 2D detection while revealing the sensitivity of 3D perception models to geometric domain gaps. Overall, this work highlights how generative AI en ables scalable, simulation-ready pedestrian diversification through controlled facial texture synthesis, along with the benefits and limitations of cross-domain training strategies in autonomous driving pipelines.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 16 of its 24 references that are in the map. First posted on arXiv 13 May 2026.

Builds on

16 of 24 references.

References · 16

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 6,013
  3. 2015Rethinking the Inception Architecture for Computer Visioncited by 5,475
  4. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,588
  5. 2018YOLOv3: An Incremental Improvementcited by 2,659
  6. 2018BDD100K: A Diverse Driving Dataset for Heterogeneous Multitask Learningcited by 1,288
  7. 2022YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectorscited by 982
  8. 2019Improved Precision and Recall Metric for Assessing Generative Modelscited by 944
  9. 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 575
  10. 2017GANs Trained by a Two Time-Scale Update Rule Converge to a Local Nash Equilibriumcited by 213
  11. 2022The Role of ImageNet Classes in Fr'echet Inception Distancecited by 213
  12. 2020A2D2: Audi Autonomous Driving Datasetcited by 190
4 more
  1. 2023Synthetic Datasets for Autonomous Driving: A Surveycited by 48
  2. 2022FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstructioncited by 39
  3. 2024GenFormer -- Generated Images are All You Need to Improve Robustness of Transformers on Small Datasetscited by 6
  4. 2024Boosting Few-Shot Detection with Large Language Models and Layout-to-Image Synthesiscited by 1

Built on by

Not cited yet.