Ego2World: Compiling Egocentric Cooking Videos into Executable Worlds for Belief-State Planning
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Abstract (arXiv)
Embodied agents in household environments must plan under partial observation: they need to remember objects, track state changes, and recover when actions fail. Existing benchmarks only partially test this ability. Egocentric video datasets capture realistic human activities but remain passive, while interactive simulators support execution but rely on synthetic scenes and hand-crafted dynamics, introducing a sim-to-real gap and often assuming fully observable state. We introduce Ego2World, an executable benchmark that turns egocentric cooking videos into executable symbolic worlds governed by graph-transition rules. Built on HD-EPIC, Ego2World derives reusable transition rules from video annotations and executes them in a hidden symbolic world graph. During evaluation, the simulator maintains the hidden world graph, while the agent plans over its own partial belief graph using only local observations and execution feedback. This separation forces agents to update memory and replan without observing the true world state. Experiments show that action-overlap scores overestimate physical-state success, and that persistent belief memory improves task completion while reducing repeated visual exploration -- suggesting that belief maintenance should be a first-class target of embodied-agent evaluation.
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References · 15
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
- 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,210
- 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,081
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
- 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 795
- 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 783
- 2022ProgPrompt: Generating Situated Robot Task Plans using Large Language Modelscited by 611
- 2020Rescaling Egocentric Visioncited by 540
- 2018VirtualHome: Simulating Household Activities via Programscited by 415
- 2023SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planningcited by 294
- 2024Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Makingcited by 144
- 2022EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relationscited by 140
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