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VUDA: Enabling Controlled Spatial Sharing of Graphics and Compute on NVIDIA GPUs

arXiv 2605.01352 ↗First posted 2 May 2026cs.OS cs.AI cs.DCcited by 0

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Abstract (arXiv)

Graphics and compute increasingly share a single GPU in embodied AI simulators, AI-enabled games, and VR systems. Running these workloads concurrently can improve utilization, but contention can also compromise rendering and inference latency. Effective sharing therefore requires control over both concurrency and resource allocation. Native CUDA and Vulkan runtimes complicate this task: they place work in separate scheduling domains, while compute-oriented resource controls do not govern the graphics pipeline. We present VUDA, a system that enables controlled spatial sharing of native CUDA compute and Vulkan graphics on NVIDIA GPUs. An analysis of GPU scheduling, address translation, and workload dispatch reveals how to coordinate the two execution stacks without replacing either one. VUDA redirects CUDA channels into Vulkan's scheduling domain while preserving the runtimes' separate data address spaces. It then uses GPU front-end controls to partition execution resources between the graphics and compute pipelines, with allocations adjustable at runtime. Together, these mechanisms let applications control resource sharing without modifying GPU drivers or rewriting kernels and shaders. We evaluate VUDA across four application scenarios on three NVIDIA GPU platforms, covering throughput and latency objectives for graphics, compute, or both. In embodied AI simulation, enabling concurrency improves throughput by up to 1.62× over the same asynchronous pipeline under default time sharing. In driving perception, partitioned co-execution reduces the measured inference-budget miss rate from 80.1% to zero while sustaining 60-FPS rendering.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 10 of its 60 references that are in the map. First posted on arXiv 2 May 2026.

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10 of 60 references.

References · 10

  1. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
  2. 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
  3. 2019RITnet: Real-time Semantic Segmentation of the Eye for Gaze Trackingcited by 33
  4. 2023Random-Access Neural Compression of Material Texturescited by 23
  5. 2022MISO: Exploiting Multi-Instance GPU Capability on Multi-Tenant Systems for Machine Learningcited by 15
  6. 2025Ferret-UI Lite: Lessons from Building Small On-Device GUI Agentscited by 14
  7. 2022iGniter: Interference-Aware GPU Resource Provisioning for Predictable DNN Inference in the Cloudcited by 13
  8. 2025LithOS: An Operating System for Efficient Machine Learning on GPUscited by 9
  9. 2024Tally: Non-Intrusive Performance Isolation for Concurrent Deep Learning Workloadscited by 7
  10. 2024BOXR: Body and head motion Optimization framework for eXtended Realitycited by 3

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