WhatIf: Interactive Exploration of LLM-Powered Social Simulations for Policy Reasoning
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
Policymakers in domains such as emergency management, public health, and urban planning must make decisions under deep uncertainty, where outcomes depend on how large populations interpret information, coordinate, and adopt over time. Existing tools only partially support this process: tabletop exercises enable collaborative discussion but lack dynamic feedback, while computational simulations capture population dynamics but are designed for offline analysis. We present WhatIf, an interactive system that enables policymakers to steer, inspect, and compare LLM-powered social simulations in real time. Informed by a formative study in emergency preparedness planning, we derive four design requirements for interactive policy simulations: fluid steering, real-time scale, collaborative exploration, and multi-level interpretability. We developed WhatIf guided by these requirements and evaluated it with five preparedness professionals across three disaster evacuation scenarios. Our findings show that participants used the system as a space for iterative branching and comparison rather than evaluating fixed plans; reflected on tacit planning assumptions when agent behavior violated expectations; surfaced previously unrecognized planning vulnerabilities; and grounded their reasoning in inspectable agent-level cases rather than aggregate outputs alone. These findings suggest broader design implications for LLM-powered social simulation systems: designing such systems as interactive, shared reasoning environments -- rather than offline predictive tools -- can better support expert decision-making under deep uncertainty.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 7 of its 66 references that are in the map. First posted on arXiv 19 Apr 2026.
Builds on
7 of 66 references.
Closest ancestors · 1
Same direction, newest first
- 2024AI Metropolis: Scaling Large Language Model-based Multi-Agent Simulation with Out-of-order Execution5 Nov
Other references · 6
- 2023AgentBench: Evaluating LLMs as Agentscited by 1,267
- 2024LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individualscited by 249
- 2025AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Societycited by 186
- 2024LLM-Augmented Agent-Based Modelling for Social Simulations: Challenges and Opportunitiescited by 27
- 2026How Well Can LLM Agents Simulate End-User Security and Privacy Attitudes and Behaviors?cited by 3
- 2025What Makes LLM Agent Simulations Useful for Policy Practice? An Iterative Design Study in Emergency Preparednesscited by 2
Built on by
Citing papers per year: 2026: 3.
3 papers.
Similar, not cited
Close in wording, no citation either way
- 2025From Script to Stage: Automating Experimental Design for Social Simulations with LLMs ↗
- 2026We Need Strong Preconditions For Using Simulations In Policy
- 2026PolicySim: An LLM-Based Agent Social Simulation Sandbox for Proactive Policy Optimization
- 2026Empirical Grounding Improves the Realism of LLM Agents Simulating Human Behavior During Disruptions
- 2026EASE Configuration Facilitates A Reproducible Science of LLM Social Simulations
- 2026Human-Simulation Interaction: From Prediction to Exploration in LLM Agent Simulations for Policy
- 2026What People Almost Did: Evaluating LLM Social Simulations Beyond Behavioral Fit ↗
- 2026SLALOM: Simulation Lifecycle Analysis via Longitudinal Observation Metrics for Social Simulation