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CPU Optimization of a Monocular 3D Biomechanics Pipeline for Low-Resource Deployment

arXiv 2604.15665 ↗First posted 17 Apr 2026cs.CV cs.PFcited by 0

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Abstract (arXiv)

Markerless 3D movement analysis from monocular video enables accessible biomechanical assessment in clinical and sports settings. However, most research-grade pipelines rely on GPU acceleration, limiting deployment on consumer-grade hardware and in low-resource environments. In this work, we optimize a monocular 3D biomechanics pipeline derived from the MonocularBiomechanics framework for efficient CPU-only execution. Through profiling-driven system optimization, including model initialization restructuring, elimination of disk I/O serialization, and improved CPU parallelization. Experiments on a consumer workstation (AMD Ryzen 7 9700X CPU) show a 2.47x increase in processing throughput and a 59.6% reduction in total runtime, with initialization latency reduced by 4.6x. Despite these changes, biomechanical outputs remain highly consistent with the baseline implementation (mean joint-angle deviation 0.35^circ, r=0.998). These results demonstrate that research-grade vision-based biomechanics pipelines can be deployed on commodity CPU hardware for scalable movement assessment.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 4 references that are in the map. First posted on arXiv 17 Apr 2026.

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References · 1

  1. 2025AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movementscited by 14

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