Blazing the trails before beating the path: Sample-efficient Monte-Carlo planning
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Abstract (arXiv)
You are a robot and you live in a Markov decision process (MDP) with a finite or an infinite number of transitions from state-action to next states. You got brains and so you plan before you act. Luckily, your roboparents equipped you with a generative model to do some Monte-Carlo planning. The world is waiting for you and you have no time to waste. You want your planning to be efficient. Sample-efficient. Indeed, you want to exploit the possible structure of the MDP by exploring only a subset of states reachable by following near-optimal policies. You want guarantees on sample complexity that depend on a measure of the quantity of near-optimal states. You want something, that is an extension of Monte-Carlo sampling (for estimating an expectation) to problems that alternate maximization (over actions) and expectation (over next states). But you do not want to StOP with exponential running time, you want something simple to implement and computationally efficient. You want it all and you want it now. You want TrailBlazer.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 0 of its 17 references that are in the map. First posted on arXiv 16 Apr 2026.
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Citing papers per year: 2026: 5.
5 papers.
- 2026Planning in entropy-regularized Markov decision processes and gamescited by 2
- 2026Scale-free adaptive planning for deterministic dynamics & discounted rewardscited by 1
- 2026Second-Order Smooth Planning with Optimal-Transport Bellman Smoothingcited by 1
- 2026Bandits on graphs and structurescited by 0
- 2026Graph-Based Stochastic Power-UCT: Monte-Carlo Graph Search with Power Mean Estimationcited by 0
- 2026Graph-Based Stochastic Power-UCT: Monte-Carlo Graph Search with Power Mean Estimation17 Sep 2026
- 2026Second-Order Smooth Planning with Optimal-Transport Bellman Smoothing6 Sep 2026
- 2026Bandits on graphs and structures5 May 2026
- 2026Planning in entropy-regularized Markov decision processes and games21 Apr 2026
- 2026Scale-free adaptive planning for deterministic dynamics & discounted rewards20 Apr 2026