Neural Dynamic GI: Random-Access Neural Compression for Temporal Lightmaps in Dynamic Lighting Environments
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Abstract (arXiv)
High-quality global illumination (GI) in real-time rendering is commonly achieved using precomputed lighting techniques, with lightmap as the standard choice. To support GI for static objects in dynamic lighting environments, multiple lightmaps at different lighting conditions need to be precomputed, which incurs substantial storage and memory overhead. To overcome this limitation, we propose Neural Dynamic GI (NDGI), a novel compression technique specifically designed for temporal lightmap sets. Our method utilizes multi-dimensional feature maps and lightweight neural networks to integrate the temporal information instead of storing multiple sets explicitly, which significantly reduces the storage size of lightmaps. Additionally, we introduce a block compression (BC) simulation strategy during the training process, which enables BC compression on the final generated feature maps and further improves the compression ratio. To enable efficient real-time decompression, we also integrate a virtual texturing (VT) system with our neural representation. Compared with prior methods, our approach achieves high-quality dynamic GI while maintaining remarkably low storage and memory requirements, with only modest real-time decompression overhead. To facilitate further research in this direction, we will release our temporal lightmap dataset precomputed in multiple scenes featuring diverse temporal variations.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 29 references that are in the map. First posted on arXiv 14 Apr 2026.
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References · 9
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- 2023Random-Access Neural Compression of Material Texturescited by 23
- 2025Hardware Accelerated Neural Block Texture Compression with Cooperative Vectorscited by 5
- 2023Real-Time Neural Materials using Block-Compressed Featurescited by 4
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