mlsanityData to 14 Oct 2026

Score-Driven Rating System for Sports

arXiv 2604.09143 ↗First posted 10 Apr 2026cs.LG stat.MEcited by 0

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Abstract (arXiv)

This paper introduces a score-driven rating system, a generalization of the classical Elo rating system that employs the score, i.e. the gradient of the log-likelihood, as the updating mechanism for player and team ratings. The proposed framework extends beyond simple win/loss game outcomes and accommodates a wide range of game results, such as point differences, win/draw/loss outcomes, or complete rankings. Theoretical properties of the score are derived, showing that it has zero expected value, sums to zero across all players, and decreases with increasing value of a player's rating, thereby ensuring internal consistency and fairness. Furthermore, the score-driven rating system exhibits a reversion property, meaning that ratings tend to follow the underlying unobserved true skills over time. The proposed framework provides a theoretical rationale for existing dynamic models of sports performance and offers a systematic approach for constructing new ones.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 23 references that are in the map. First posted on arXiv 10 Apr 2026.

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References · 3

  1. 2020G-Elo: Generalization of the Elo algorithm by modelling the discretized margin of victorycited by 6
  2. 2021Modelling Time-Varying Rankings with Autoregressive and Score-Driven Dynamicscited by 2
  3. 2025Paired comparison models with strength-dependent ties and order effectscited by 2

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