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On rankings in multiplayer games with an application to the game of Whist

arXiv 2604.00641 ↗First posted 1 Apr 2026cs.GT cs.LGcited by 0

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Abstract (arXiv)

We propose a novel extension of the Bradley-Terry model to multiplayer games and adapt a recent algorithm by Newman [1] to our model. We demonstrate the use of our proposed method on synthetic datasets and on a real dataset of games of cards.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 4 of its 17 references that are in the map. First posted on arXiv 1 Apr 2026.

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4 of 17 references.

References · 4

  1. 2017Deep reinforcement learning from human preferencescited by 3,846
  2. 2022Efficient computation of rankings from pairwise comparisonscited by 31
  3. 2023Luck, skill, and depth of competition in games and social hierarchiescited by 5
  4. 2026Recent advances in the Bradley--Terry Model: theory, algorithms, and applicationscited by 4

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