On rankings in multiplayer games with an application to the game of Whist
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Abstract (arXiv)
We propose a novel extension of the Bradley-Terry model to multiplayer games and adapt a recent algorithm by Newman [1] to our model. We demonstrate the use of our proposed method on synthetic datasets and on a real dataset of games of cards.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 4 of its 17 references that are in the map. First posted on arXiv 1 Apr 2026.
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4 of 17 references.
References · 4
- 2017Deep reinforcement learning from human preferencescited by 3,846
- 2022Efficient computation of rankings from pairwise comparisonscited by 31
- 2023Luck, skill, and depth of competition in games and social hierarchiescited by 5
- 2026Recent advances in the Bradley--Terry Model: theory, algorithms, and applicationscited by 4
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