mlsanityData to 14 Oct 2026

Gradient-Based Data Valuation Improves Curriculum Learning for Game-Theoretic Motion Planning

arXiv 2604.00388 ↗First posted 1 Apr 2026cs.LG cs.SY eess.SYcited by 0

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Abstract (arXiv)

We demonstrate that gradient-based data valuation produces curriculum orderings that significantly outperform metadata-based heuristics for training game-theoretic motion planners. Specifically, we apply TracIn gradient-similarity scoring to GameFormer on the nuPlan benchmark and construct a curriculum that weights training scenarios by their estimated contribution to validation loss reduction. Across three random seeds, the TracIn-weighted curriculum achieves a mean planning ADE of 1.704±0.029,m, significantly outperforming the metadata-based interaction-difficulty curriculum (1.822±0.014,m; paired t-test p=0.021, Cohen's dz=3.88) while exhibiting lower variance than the uniform baseline (1.772±0.134,m). Our analysis reveals that TracIn scores and scenario metadata are nearly orthogonal (Spearman ρ=-0.014), indicating that gradient-based valuation captures training dynamics invisible to hand-crafted features. We further show that gradient-based curriculum weighting succeeds where hard data selection fails: TracIn-curated 20% subsets degrade performance by 2×, whereas full-data curriculum weighting with the same scores yields the best results. These findings establish gradient-based data valuation as a practical tool for improving sample efficiency in game-theoretic planning.

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12 of 17 references.

References · 12

  1. 2017Understanding Black-box Predictions via Influence Functionscited by 1,741
  2. 2019Data Shapley: Equitable Valuation of Data for Machine Learningcited by 629
  3. 2020Estimating Training Data Influence by Tracing Gradient Descentcited by 580
  4. 2021NuPlan: A closed-loop ML-based planning benchmark for autonomous vehiclescited by 493
  5. 2022Wayformer: Motion Forecasting via Simple & Efficient Attention Networkscited by 280
  6. 2023Parting with Misconceptions about Learning-based Vehicle Motion Planningcited by 242
  7. 2023GameFormer: Game-theoretic Modeling and Learning of Transformer-based Interactive Prediction and Planning for Autonomous Drivingcited by 141
  8. 2023DTPP: Differentiable Joint Conditional Prediction and Cost Evaluation for Tree Policy Planning in Autonomous Drivingcited by 46
  9. 2024Data-Centric Evolution in Autonomous Driving: A Comprehensive Survey of Big Data System, Data Mining, and Closed-Loop Technologiescited by 17
  10. 2024ActiveAD: Planning-Oriented Active Learning for End-to-End Autonomous Drivingcited by 16
  11. 2024TAROT: Targeted Data Selection via Optimal Transportcited by 9
  12. 2025Generative Active Learning for Long-tail Trajectory Prediction via Controllable Diffusion Modelcited by 6

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