mlsanityData to 7 Oct 2026

Training-Free Interaction-Aligned Visual Token Pruning for Efficient Embodied Manipulation

arXiv 2603.22991 ↗First posted 24 Mar 2026cs.CVcited by 1

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Abstract (arXiv)

Efficient visual representation is a central image-processing challenge in embodied manipulation, where policies repeatedly process dense visual-token sequences during closed-loop control. Existing methods rank or prune tokens using semantic relevance, VLM attention, cross-frame redundancy, or motion in the action space. These signals may discard task-relevant regions when instruction-related appearance and observed image motion are not yet spatially aligned. We introduce Interaction-Aligned Pruning (IAprune), a training-free method that treats per-frame budget setting and within-budget token selection as two linked decisions. Semantic--motion spatial agreement guides the choice between Conservative and Aggressive coverage, and the resulting region size is mapped to a calibrated dynamic budget. Continuous semantic and motion responses rank the existing tokens, while geometric residual correction redirects fixed selection slots toward under-represented boundaries without increasing the sequence length. Across four embodied manipulation policies, three simulation benchmarks, and a real-robot platform, IAprune provides a favorable accuracy--efficiency trade-off, matching the unpruned policy on LIBERO with a (1.54×) speedup and reaching (1.48×) acceleration on a real robot. Phase-wise analysis shows that retention gains are largest under tight budgets early in an episode, while fixed-budget analysis confirms that geometry replaces low-priority tokens with boundary and contact-region evidence rather than retaining more tokens. Our project website is: hrefhttps://chengjt1999.github.io/VLA-IAP.github.io/IAprune.com.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 24 Mar 2026.

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