mlsanityData to 14 Oct 2026

SciDesignBench: Benchmarking and Improving Language Models for Scientific Inverse Design

arXiv 2603.12724 ↗First posted 13 Mar 2026cs.LGcited by 1

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Abstract (arXiv)

Many of the most important problems in science and engineering are inverse problems: given a desired outcome, find a design that achieves it. Evaluating whether a candidate meets the spec is often routine; a binding energy can be computed, a reactor yield simulated, a pharmacokinetic profile predicted. But searching a combinatorial design space for inputs that satisfy those targets is fundamentally harder. We introduce SciDesignBench, a benchmark of 520 simulator-grounded tasks across 14 scientific domains and five settings spanning single-shot design, short-horizon feedback, long-horizon refinement, and seed-design optimization. On the 10-domain shared-core subset, the best zero-shot model reaches only 29.0% success despite substantially higher parse rates. Simulator feedback helps, but the leaderboard changes with horizon: Sonnet 4.5 is strongest in one-turn de novo design, whereas Opus 4.6 is strongest after 20 turns of simulator-grounded refinement. Providing a starting seed design reshuffles the leaderboard again, demonstrating that constrained modification requires a fundamentally different capability from unconstrained de novo generation. We then introduce RLSF, a simulator-feedback training recipe. An RLSF-tuned 8B model raises single-turn success rates by 8-17 percentage points across three domains. Together, these results position simulator-grounded inverse design as both a benchmark for scientific reasoning and a practical substrate for amortizing expensive test-time compute into model weights.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 28 of its 49 references that are in the map. First posted on arXiv 13 Mar 2026.

Builds on

28 of 49 references.

References · 28

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16 more
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  6. 2025AIMatDesign: Knowledge-Augmented Reinforcement Learning for Inverse Materials Design under Data Scarcity
  7. 2026Recursive Improvement of a Differentiable Scientific Software Ecosystem
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