mlsanityData to 14 Oct 2026

Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints

arXiv 2603.07101 ↗First posted 7 Mar 2026cs.AIcited by 1

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Abstract (arXiv)

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for describing gameplay phenomena, enabling designers to decompose high-level ideas into entities, constraints, and rule-driven dynamics. Among them, goal patterns formalize common player-objective relationships. Goal Playable Concepts (GPCs) operationalize these abstractions as playable Unity engine implementations, supporting experiential exploration and compositional gameplay design. We frame scalable playable pattern realization as a problem of constrained executable creative synthesis: generated artifacts must satisfy Unity's syntactic and architectural requirements while preserving the semantic gameplay meanings encoded in goal patterns. This dual constraint limits scalability. Therefore, we investigate whether contemporary large language models (LLMs) can perform such synthesis under engine-level structural constraints and generate Unity code (as games) structured and conditioned by goal playable patterns. Using 26 goal pattern instantiations, we compare a direct generation baseline (natural language -> C# -> Unity) with pipelines conditioned on a human-authored Unity-specific intermediate representation (IR), across three IR configurations and two open-source models (DeepSeek-Coder-V2-Lite-Instruct and Qwen2.5-Coder-7B-Instruct). Compilation success is evaluated via automated Unity replay. We propose grounding and hygiene failure modes, identifying structural and project-level grounding as primary bottlenecks.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 11 of its 42 references that are in the map. First posted on arXiv 7 Mar 2026.

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11 of 42 references.

References · 11

  1. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,297
  2. 2021Evaluating Large Language Models Trained on Codecited by 8,320
  3. 2021Program Synthesis with Large Language Modelscited by 3,637
  4. 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,373
  5. 2020Don't Stop Pretraining: Adapt Language Models to Domains and Taskscited by 1,565
  6. 2024Qwen2.5-Coder Technical Reportcited by 1,203
  7. 2024DeepSeekMoE: Towards Ultimate Expert Specialization in Mixture-of-Experts Language Modelscited by 867
  8. 2024A Survey on Large Language Models for Code Generationcited by 658
  9. 2023Grammar-Constrained Decoding for Structured NLP Tasks without Finetuningcited by 197
  10. 2022Language Model Cascadescited by 107
  11. 2023GameGPT: Multi-agent Collaborative Framework for Game Developmentcited by 43

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