mlsanityData to 7 Oct 2026

Non-verbal Real-time Human-AI Interaction in Constrained Robotic Environments

arXiv 2603.01804 ↗First posted 2 Mar 2026cs.CV cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

We study the ongoing debate regarding the statistical fidelity of AI-generated data compared to human-generated data in the context of non-verbal communication using full body motion. Concretely, we ask if contemporary generative models move beyond surface mimicry to participate in the silent, but expressive dialogue of body language. We tackle this question by introducing the first framework that generates a natural non-verbal interaction between Human and AI in real-time from 2D body keypoints. Our experiments utilize four lightweight architectures which run at up to 100 FPS on an NVIDIA Orin Nano, effectively closing the perception-action loop needed for natural Human-AI interaction. We trained on 437 human video clips and demonstrated that pretraining on synthetically-generated sequences reduces motion errors significantly, without sacrificing speed. Yet, a measurable reality gap persists. When the best model is evaluated on keypoints extracted from cutting-edge text-to-video systems, such as SORA and VEO, we observe that performance drops on SORA-generated clips. However, it degrades far less on VEO, suggesting that temporal coherence, not image fidelity, drives real-world performance. Our results demonstrate that statistically distinguishable differences persist between Human and AI motion.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 13 of its 17 references that are in the map. First posted on arXiv 2 Mar 2026.

Builds on

13 of 17 references.

References · 13

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  2. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  3. 2022Human Motion Diffusion Modelcited by 1,062
  4. 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 867
  5. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  6. 2018MELD: A Multimodal Multi-Party Dataset for Emotion Recognition in Conversationscited by 636
  7. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 572
  8. 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
  9. 2017On human motion prediction using recurrent neural networkscited by 336
  10. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
  11. 2021Audio2Gestures: Generating Diverse Gestures from Speech Audio with Conditional Variational Autoencoderscited by 109
  12. 2019Affective Computing for Large-Scale Heterogeneous Multimedia Data: A Surveycited by 17
1 more
  1. 2023Nonverbal Cues in Human-Robot Interaction: A Communication Studies Perspectivecited by 16

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.