Flickering Multi-Armed Bandits
Not on the map. Why?
Abstract (arXiv)
We introduce Flickering Multi-Armed Bandits (FMAB) to model sequential decision-making in environments with changing action availability, where accessibility of the next action is restricted to a subset dependent on the agent's current choice. We formalize these constraints through stochastically evolving graphs where actions are limited to local neighborhoods. This mobility-constrained structure imposes a dual challenge: the statistical requirement of information acquisition and the physical overhead of navigation. We analyze FMAB under i.i.d. ErdHos--R'enyi and Edge-Markovian process, proposing a two-phase lazy random walk algorithm for robust exploration. We establish high-probability sublinear regret bounds and prove near-optimality via a matching information-theoretic lower bound. Our results characterize the intrinsic cost of learning under local-move constraints, complemented by a robotic disaster-response simulation.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 19 Feb 2026.
Builds on
0 of 0 references.
No references here yet.
Built on by
Citing papers per year: 2026: 1.
1 paper.