One Hand to Rule Them All: Canonical Representations for Unified Dexterous Manipulation
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Abstract (arXiv)
Dexterous manipulation policies today largely assume fixed hand designs, severely restricting their generalization to new embodiments with varied kinematic and structural layouts. To overcome this limitation, we introduce a parameterized canonical representation that unifies a broad spectrum of dexterous hand architectures. It comprises a unified parameter space and a canonical URDF format, offering three key advantages. 1) The parameter space captures essential morphological and kinematic variations for effective conditioning in learning algorithms. 2) A structured latent manifold can be learned over our space, where interpolations between embodiments yield smooth and physically meaningful morphology transitions. 3) The canonical URDF standardizes the action space while preserving dynamic and functional properties of the original URDFs, enabling efficient and reliable cross-embodiment policy learning. We validate these advantages through extensive analysis and experiments, including grasp policy replay, VAE latent encoding, and cross-embodiment zero-shot transfer. Specifically, we train a VAE on the unified representation to obtain a compact, semantically rich latent embedding, and develop a grasping policy conditioned on the canonical representation that generalizes across dexterous hands. We demonstrate, through simulation and real-world tasks on unseen morphologies (e.g., 81.9% zero-shot success rate on 3-finger LEAP Hand), that our framework unifies both the representational and action spaces of structurally diverse hands, providing a scalable foundation for cross-hand learning toward universal dexterous manipulation. Project Page: https://zhenyuwei2003.github.io/OHRA/
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Feb 2026.
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Citing papers per year: 2026: 7.
7 papers.
- 2026Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLAcited by 3
- 2026CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulationcited by 2
- 2026KITE: Decoupling Kinematics and Interaction for Zero-Shot Cross-Embodiment Manipulationcited by 1
- 2026Translation as a Bridging Action: Transferring Manipulation Skills from Humans to Robotscited by 1
- 2026EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devicescited by 0
- 2026DexCompose: Reusing Dexterous Policies for Multi-Task Manipulation with a Single Handcited by 0
- 2026Evolving Dexterous Robots from Scratchcited by 0
- 2026Evolving Dexterous Robots from Scratch27 Sep 2026
- 2026DexCompose: Reusing Dexterous Policies for Multi-Task Manipulation with a Single Hand26 Jun 2026
- 2026Translation as a Bridging Action: Transferring Manipulation Skills from Humans to Robots26 Jun 2026
- 2026CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation22 Jun 2026
- 2026Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLA22 Jun 2026
- 2026KITE: Decoupling Kinematics and Interaction for Zero-Shot Cross-Embodiment Manipulation20 Jun 2026
- 2026EgoKit: Towards Unified Low-Cost Egocentric Data Collection with Heterogeneous Devices16 May 2026