mlsanityData to 14 Oct 2026

Learning Policy Representations for Steerable Behavior Synthesis

arXiv 2601.22350 ↗First posted 29 Jan 2026cs.LG cs.AIcited by 1

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Abstract (arXiv)

Given a Markov decision process (MDP), we seek to learn representations for a range of policies to facilitate behavior steering at test time. As policies of an MDP are uniquely determined by their occupancy measures, we propose modeling policy representations as expectations of state-action feature maps with respect to occupancy measures. We show that these representations can be approximated uniformly for a range of policies using a set-based architecture. Our model encodes a set of state-action samples into a latent embedding, from which we decode both the policy and its value functions corresponding to multiple rewards. We use variational generative approach to induce a smooth latent space, and further shape it with contrastive learning so that latent distances align with differences in value functions. This geometry permits gradient-based optimization directly in the latent space. Leveraging this capability, we solve a novel behavior synthesis task, where policies are steered to satisfy previously unseen value function constraints without additional training.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 26 of its 40 references that are in the map. First posted on arXiv 29 Jan 2026.

Builds on

26 of 40 references.

References · 26

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14 more
  1. 2017One-Shot Imitation Learningcited by 233
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