mlsanityData to 7 Oct 2026

COL-Trees: Efficient Hierarchical Object Search in Road Networks

arXiv 2601.22183 ↗First posted 28 Jan 2026cs.DB cs.AI cs.DScited by 0

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Abstract (arXiv)

Location-based services rely heavily on efficient methods that search for relevant points-of-interest (POIs) near a given location. A k Nearest Neighbor (kNN) query is one such example that finds the k closest POIs from an agent's location. While most existing techniques focus on retrieving nearby POIs for a single agent, these search heuristics do not translate to many other applications. For example, Aggregate k Nearest Neighbor (AkNN) queries require POIs that are close to multiple agents. k Farthest Neighbor (kFN) queries require POIs that are the antithesis of nearest. Such problems naturally benefit from a hierarchical approach, but existing methods rely on Euclidean-based heuristics, which have diminished effectiveness in graphs such as road networks. We propose a novel data structure, COL-Tree (Compacted Object-Landmark Tree), to address this gap by enabling efficient hierarchical graph traversal using a more accurate landmark-based heuristic. We then present query algorithms that utilize COL-Trees to efficiently answer AkNN, kFN, and other queries. In our experiments on real-world and synthetic datasets, we demonstrate that our techniques significantly outperform existing approaches, achieving up to 4 orders of magnitude improvement. Moreover, this comes at a small pre-processing overhead in both theory and practice.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 59 references that are in the map. First posted on arXiv 28 Jan 2026.

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References · 8

  1. 2021Convex optimizationcited by 2,479
  2. 2017The FastMap Algorithm for Shortest Path Computationscited by 6
  3. 2024Simpler is More: Efficient Top-K Nearest Neighbors Search on Large Road Networkscited by 6
  4. 2016k-Nearest Neighbors on Road Networks: A Journey in Experimentation and In-Memory Implementationcited by 4
  5. 2023Hierarchical Cut Labelling -- Scaling Up Distance Queries on Road Networkscited by 2
  6. 2013Network Farthest-Point Diagramscited by 1
  7. 2014Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfindingcited by 1
  8. 2021Efficient Exact k-Flexible Aggregate Nearest Neighbor Search in Road Networks Using the M-treecited by 1

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