mlsanityData to 14 Oct 2026

Optimal Energy-Aware Service Management in Future Networks with a Gamified Incentives Mechanism

arXiv 2601.21846 ↗First posted 29 Jan 2026cs.ET cs.GTcited by 1

Not on the map. Why?

Abstract (arXiv)

As energy demands surge across ICT infrastructures, service providers must engage users in sustainable practices while maintaining the Quality of Experience (QoE) at acceptable levels. In this paper, we introduce such an approach, leveraging gamified incentives and a model for user's acceptance on incentives, thus encouraging energy-efficient behaviors such as adaptive bitrate streaming. Each user is characterized by an environmental sensitivity factor and a private incentive threshold, shaping probabilistic responses to energy-saving offers. A serious-game mechanism based on positive behavioral reinforcement and rewards of the users, due to their inclusion in top-K and bottom-M rankings, fosters peer comparison and competition, thus transforming passive acceptance into active engagement. Moreover, within a Stackelberg game formulation, the video streaming service provider--acting as the strategic leader--optimizes both incentive levels and game parameters to achieve network-wide energy and traffic reductions, while adhering to budgetary constraints. This structured approach empowers providers with proactive, application-level control over energy consumption, offering them measurable benefits such as reduced high-bitrate traffic and increased participation in energy-saving behaviors, while also considering user satisfaction. The results of our simulations show that indeed gamification boosts significantly user participation and energy savings provided that the incentive and game parameters are chosen optimally.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 29 Jan 2026.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.