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Dicey Games: Shared Sources of Randomness in Distributed Systems

arXiv 2601.18303 ↗First posted 26 Jan 2026cs.GT cs.LO cs.MAcited by 1

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Abstract (arXiv)

Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team players randomise independently, they win with probability 1/8; if all players share a common source of randomness, they win with probability 1/2. What happens when each pair of team players shares a source of randomness? Can the team do better than win with probability 1/4? The surprising (and nontrivial) answer is yes! We introduce Dicey Games, a formal framework motivated by the study of distributed systems with shared sources of randomness (of which the above example is a specific instance). We characterise the existence, representation and computational complexity of optimal strategies in Dicey Games, and we study the problem of allocating limited sources of randomness optimally within a team.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 26 Jan 2026.

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