Scalable Board Expansion within a General Game System
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Abstract (arXiv)
This thesis explores the use of a General Game System (GGS) to support the automatic expansion of game boards in boardless games. Traditional implementations of such games often rely on oversized static boards defined from the start, even though large portions of these boards may never be used during gameplay. This approach leads to unnecessary complexity. To address this issue, this thesis propose a dynamic board expansion mechanism in which the game board grows automatically during play.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). First posted on arXiv 10 Jan 2026.
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