mlsanityData to 14 Oct 2026

Computing Fixpoints of Learned Functions: Chaotic Iteration and Simple Stochastic Games

arXiv 2601.16142 ↗First posted 22 Jan 2026cs.LO cs.LGcited by 0

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Abstract (arXiv)

The problem of determining the (least) fixpoint of (higher-dimensional) functions over the non-negative reals frequently occurs when dealing with systems endowed with a quantitative semantics. We focus on the situation in which the functions of interest are not known precisely but can only be approximated. As a first contribution we generalize an iteration scheme called dampened Mann iteration, recently introduced in the literature. The improved scheme relaxes previous constraints on parameter sequences, allowing learning rates to converge to zero or not converge at all. While seemingly minor, this flexibility is essential to enable the implementation of chaotic iterations, where only a subset of components is updated in each step, allowing to tackle higher-dimensional problems. Additionally, by allowing learning rates to converge to zero, we can relax conditions on the convergence speed of function approximations, making the method more adaptable to various scenarios. We also show that dampened Mann iteration applies immediately to compute the expected payoff in various probabilistic models, including simple stochastic games, not covered by previous work.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 22 references that are in the map. First posted on arXiv 22 Jan 2026.

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References · 4

  1. 2019Computing Probabilistic Bisimilarity Distances for Probabilistic Automatacited by 3
  2. 2021Approximate Bisimulation Minimisationcited by 2
  3. 2025Robust Probabilistic Bisimilarity for Labelled Markov Chainscited by 2
  4. 2025Approximating Fixpoints of Approximated Functionscited by 1

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