Enhanced Convergence in p-bit Based Simulated Annealing with Partial Deactivation for Large-Scale Combinatorial Optimization Problems
Not on the map. Why?
Abstract (arXiv)
This article critically investigates the limitations of the simulated annealing algorithm using probabilistic bits (pSA) in solving large-scale combinatorial optimization problems. The study begins with an in-depth analysis of the pSA process, focusing on the issues resulting from unexpected oscillations among p-bits. These oscillations hinder the energy reduction of the Ising model and thus obstruct the successful execution of pSA in complex tasks. Through detailed simulations, we unravel the root cause of this energy stagnation, identifying the feedback mechanism inherent to the pSA operation as the primary contributor to these disruptive oscillations. To address this challenge, we propose two novel algorithms, time average pSA (TApSA) and stalled pSA (SpSA). These algorithms are designed based on partial deactivation of p-bits and are thoroughly tested using Python simulations on maximum cut benchmarks that are typical combinatorial optimization problems. On the 16 benchmarks from 800 to 5,000 nodes, the proposed methods improve the normalized cut value from 0.8% to 98.4% on average in comparison with the conventional pSA.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 50 references that are in the map. First posted on arXiv 22 Jan 2026.
Builds on
6 of 50 references.
References · 6
- 2021Massively Parallel Probabilistic Computing with Sparse Ising Machinescited by 25
- 2015VLSI Implementation of Deep Neural Network Using Integral Stochastic Computingcited by 7
- 2015Solving maximum cut problems by simulated annealingcited by 4
- 2022Physics-inspired Ising Computing with Ring Oscillator Activated p-bitscited by 4
- 2019Highly parallel algorithm for the Ising ground state searching problemcited by 2
- 2023Local Energy Distribution Based Hyperparameter Determination for Stochastic Simulated Annealingcited by 2
Built on by
Not cited yet.