CADGrasp: Learning Contact and Collision Aware General Dexterous Grasping in Cluttered Scenes
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Abstract (arXiv)
Dexterous grasping in cluttered environments presents substantial challenges due to the high degrees of freedom of dexterous hands, occlusion, and potential collisions arising from diverse object geometries and complex layouts. To address these challenges, we propose CADGrasp, a two-stage algorithm for general dexterous grasping using single-view point cloud inputs. In the first stage, we predict sparse IBS, a scene-decoupled, contact- and collision-aware representation, as the optimization target. Sparse IBS compactly encodes the geometric and contact relationships between the dexterous hand and the scene, enabling stable and collision-free dexterous grasp pose optimization. To enhance the prediction of this high-dimensional representation, we introduce an occupancy-diffusion model with voxel-level conditional guidance and force closure score filtering. In the second stage, we develop several energy functions and ranking strategies for optimization based on sparse IBS to generate high-quality dexterous grasp poses. Extensive experiments in both simulated and real-world settings validate the effectiveness of our approach, demonstrating its capability to mitigate collisions while maintaining a high grasp success rate across diverse objects and complex scenes.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Jan 2026.
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Citing papers per year: 2026: 4.
4 papers.
- 2026Embodied3DBench: Benchmarking Low-Level Embodied Spatial Intelligence of Vision Language Modelscited by 4
- 2026Adaptive Vision-Language Grasping via Composable Foundation Priors and Generalizable Grasp Synthesiscited by 1
- 2026SECOND-Grasp: Semantic Contact-guided Dexterous Graspingcited by 0
- 2026PatchScene: Patch-based Voxel Diffusion for Large-Scale Scene Completioncited by 0
- 2026Adaptive Vision-Language Grasping via Composable Foundation Priors and Generalizable Grasp Synthesis3 Sep 2026
- 2026PatchScene: Patch-based Voxel Diffusion for Large-Scale Scene Completion2 Jun 2026
- 2026Embodied3DBench: Benchmarking Low-Level Embodied Spatial Intelligence of Vision Language Models27 May 2026
- 2026SECOND-Grasp: Semantic Contact-guided Dexterous Grasping13 May 2026
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- 2025ClutterDexGrasp: A Sim-to-Real System for General Dexterous Grasping in Cluttered Scenes
- 2024DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes
- 2025DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awareness
- 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy
- 2025DemoGrasp: Universal Dexterous Grasping from a Single Demonstration
- 2026Arm-Aware Guided Dexterous Grasp Generation with Arm-Agnostic Grasp Models
- 2025T(R,O) Grasp: Efficient Graph Diffusion of Robot-Object Spatial Transformation for Cross-Embodiment Dexterous Grasping
- 2025G-DexGrasp: Generalizable Dexterous Grasping Synthesis Via Part-Aware Prior Retrieval and Prior-Assisted Generation