From Stories to Cities to Games: A Qualitative Evaluation of Behaviour Planning
Not on the map. Why?
Abstract (arXiv)
The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated stream data analysis, and malware detection. More recently, a novel diverse planning paradigm, referred to as behaviour planning, has been proposed. This approach extends earlier methods by explicitly incorporating a diversity model into the planning process and supporting multiple planning categories. In this paper, we demonstrate the usefulness of behaviour planning in real-world settings by presenting three case studies. The first case study focuses on storytelling, the second addresses urban planning, and the third examines game evaluation.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 28 references that are in the map. First posted on arXiv 8 Jan 2026.
Builds on
10 of 28 references.
References · 10
- 2017Quality and Diversity Optimization: A Unifying Modular Frameworkcited by 113
- 2014Narrative Planning: Balancing Plot and Charactercited by 61
- 2019Procedural Content Generation through Quality Diversitycited by 45
- 2020The Emerging Landscape of Explainable AI Planning and Decision Makingcited by 44
- 2020From Robotic Process Automation to Intelligent Process Automation: Emerging Trendscited by 8
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2023AI Agent as Urban Planner: Steering Stakeholder Dynamics in Urban Planning via Consensus-based Multi-Agent Reinforcement Learningcited by 4
- 2014Narrative Planning: Compilations to Classical Planningcited by 3
- 2024Behaviour Planning: A Toolkit for Diverse Planningcited by 2
- 2025Diverse Planning with Simulators via Linear Temporal Logiccited by 1
Built on by
Not cited yet.