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Yahtzee: Reinforcement Learning Techniques for Stochastic Combinatorial Games

arXiv 2601.00007 ↗First posted 18 Dec 2025cs.LG cs.AIcited by 0

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Abstract (arXiv)

Yahtzee is a classic dice game with a stochastic, combinatorial structure and delayed rewards, making it an interesting mid-scale RL benchmark. While an optimal policy for solitaire Yahtzee can be computed using dynamic programming methods, multiplayer is intractable, motivating approximation methods. We formulate Yahtzee as a Markov Decision Process (MDP), and train self-play agents using various policy gradient methods: REINFORCE, Advantage Actor-Critic (A2C), and Proximal Policy Optimization (PPO), all using a multi-headed network with a shared trunk. We ablate feature and action encodings, architecture, return estimators, and entropy regularization to understand their impact on learning. Under a fixed training budget, REINFORCE and PPO prove sensitive to hyperparameters and fail to reach near-optimal performance, whereas A2C trains robustly across a range of settings. Our agent attains a median score of 241.78 points over 100,000 evaluation games, within 5.0% of the optimal DP score of 254.59, achieving the upper section bonus and Yahtzee at rates of 24.9% and 34.1%, respectively. All models struggle to learn the upper bonus strategy, overindexing on four-of-a-kind's, highlighting persistent long-horizon credit-assignment and exploration challenges.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 24 of its 59 references that are in the map. First posted on arXiv 18 Dec 2025.

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References · 24

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12 more
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  12. 2025Theoretical Analysis on how Learning Rate Warmup Accelerates Convergencecited by 4

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