mlsanityData to 7 Oct 2026

Adversarial VR: An Open-Source Testbed for Evaluating Adversarial Robustness of VR Cybersickness Detection and Mitigation

arXiv 2512.17029 ↗First posted 18 Dec 2025cs.CR cs.AI cs.HCcited by 0

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Abstract (arXiv)

Deep learning (DL)-based automated cybersickness detection methods, along with adaptive mitigation techniques, can enhance user comfort and interaction. However, recent studies show that these DL-based systems are susceptible to adversarial attacks; small perturbations to sensor inputs can degrade model performance, trigger incorrect mitigation, and disrupt the user's immersive experience (UIX). Additionally, there is a lack of dedicated open-source testbeds that evaluate the robustness of these systems under adversarial conditions, limiting the ability to assess their real-world effectiveness. To address this gap, this paper introduces Adversarial-VR, a novel real-time VR testbed for evaluating DL-based cybersickness detection and mitigation strategies under adversarial conditions. Developed in Unity, the testbed integrates two state-of-the-art (SOTA) DL models: DeepTCN and Transformer, which are trained on the open-source MazeSick dataset, for real-time cybersickness severity detection and applies a dynamic visual tunneling mechanism that adjusts the field-of-view based on model outputs. To assess robustness, we incorporate three SOTA adversarial attacks: MI-FGSM, PGD, and C&W, which successfully prevent cybersickness mitigation by fooling DL-based cybersickness models' outcomes. We implement these attacks using a testbed with a custom-built VR Maze simulation and an HTC Vive Pro Eye headset, and we open-source our implementation for widespread adoption by VR developers and researchers. Results show that these adversarial attacks are capable of successfully fooling the system. For instance, the C&W attack results in a 5.94x decrease in accuracy for the Transformer-based cybersickness model compared to the accuracy without the attack.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 12 of its 43 references that are in the map. First posted on arXiv 18 Dec 2025.

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12 of 43 references.

References · 12

  1. 2017Attention Is All You Needcited by 59,932
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  3. 2017Towards Deep Learning Models Resistant to Adversarial Attackscited by 6,326
  4. 2016Towards Evaluating the Robustness of Neural Networkscited by 2,976
  5. 2018Understanding and Enhancing the Transferability of Adversarial Examplescited by 41
  6. 2019Adversarial Attacks on Time Seriescited by 40
  7. 2019When Explainability Meets Adversarial Learning: Detecting Adversarial Examples using SHAP Signaturescited by 40
  8. 2020Adversarial Examples in Deep Learning for Multivariate Time Series Regressioncited by 26
  9. 2023VR-LENS: Super Learning-based Cybersickness Detection and Explainable AI-Guided Deployment in Virtual Realitycited by 3
  10. 2024Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VRcited by 2
  11. 2025Securing Virtual Reality Experiences: Unveiling and Tackling Cybersickness Attacks with Explainable AIcited by 2
  12. 2025Cybersickness Assessment Framework(TestBed): Towards a Standardization of Experimentscited by 1

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