mlsanityData to 14 Oct 2026

A graph generation pipeline for critical infrastructures based on heuristics, images and depth data

arXiv 2512.07269 ↗First posted 8 Dec 2025cs.CV cs.LGcited by 0

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Abstract (arXiv)

Virtual representations of physical critical infrastructures, such as water or energy plants, are used for simulations and digital twins to ensure resilience and continuity of their services. These models usually require 3D point clouds from laser scanners that are expensive to acquire and require specialist knowledge to use. In this article, we present a prototypical graph generation pipeline based on photogrammetry. The pipeline detects relevant objects and predicts their relation using RGB images and depth data generated by a stereo camera. This more cost-effective approach uses deep learning for object detection and instance segmentation of the objects, and employs user-defined heuristics or rules to infer their relations. Results of two hydraulic systems show that this strategy can produce graphs close to the ground truth. While this study focuses on hydraulic systems, the general process can be used to tailor the method to other types of infrastructures and applications. The user-defined rules create transparency qualifying the pipeline to be used in the high stakes decision-making that is required for critical infrastructures.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 54 references that are in the map. First posted on arXiv 8 Dec 2025.

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21 of 54 references.

References · 21

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  12. 2021ProtGNN: Towards Self-Explaining Graph Neural Networkscited by 96
9 more
  1. 2022RelTR: Relation Transformer for Scene Graph Generationcited by 96
  2. 2019Analysis of Explainers of Black Box Deep Neural Networks for Computer Vision: A Surveycited by 93
  3. 2022Scene Graph Generation: A Comprehensive Surveycited by 73
  4. 2022Relationformer: A Unified Framework for Image-to-Graph Generationcited by 67
  5. 2023SGFormer: Semantic Graph Transformer for Point Cloud-based 3D Scene Graph Generationcited by 27
  6. 2023CherryPicker: Semantic Skeletonization and Topological Reconstruction of Cherry Treescited by 20
  7. 2025Statistical Confidence Rescoring for Robust 3D Scene Graph Generation from Multi-View Imagescited by 5
  8. 2024Towards Few-shot Self-explaining Graph Neural Networkscited by 4
  9. 2025Pipe Reconstruction from Point Cloud Datacited by 1

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