A Computable Game-Theoretic Framework for Multi-Agent Theory of Mind
Not on the map. Why?
Abstract (arXiv)
Originating in psychology, textitTheory of Mind (ToM) has attracted significant attention across multiple research communities, especially logic, economics, and robotics. Most psychological work does not aim at formalizing those central concepts, namely textitgoals, textitintentions, and textitbeliefs, to automate a ToM-based computational process, which, by contrast, has been extensively studied by logicians. In this paper, we offer a different perspective by proposing a computational framework viewed through the lens of game theory. On the one hand, the framework prescribes how to make boudedly rational decisions while maintaining a theory of mind about others (and recursively, each of the others holding a theory of mind about the rest); on the other hand, it employs statistical techniques and approximate solutions to retain computability of the inherent computational problem.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 9 of its 31 references that are in the map. First posted on arXiv 27 Nov 2025.
Builds on
9 of 31 references.
References · 9
- 2018Machine Theory of Mindcited by 226
- 2024MMToM-QA: Multimodal Theory of Mind Question Answeringcited by 85
- 2024MuMA-ToM: Multi-modal Multi-Agent Theory of Mindcited by 51
- 2019Modelling Bounded Rationality in Multi-Agent Interactions by Generalized Recursive Reasoningcited by 24
- 2025AutoToM: Scaling Model-based Mental Inference via Automated Agent Modelingcited by 23
- 2018A General Multi-agent Epistemic Planner Based on Higher-order Belief Changecited by 10
- 2019On Convergence and Optimality of Best-Response Learning with Policy Types in Multiagent Systemscited by 4
- 2025Single-Agent Planning in a Multi-Agent System: A Unified Framework for Type-Based Plannerscited by 2
- 2025Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibriacited by 1
Built on by
Citing papers per year: 2026: 1.
1 paper.