CANVAS: A Benchmark for Vision-Language Models on Tool-Based User Interface Design
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
User interface (UI) design is an iterative process in which designers progressively refine their work with design software such as Figma or Sketch. Recent advances in vision language models (VLMs) with tool invocation suggest these models can operate design software to edit a UI design through iteration. Understanding and enhancing this capacity is important, as it highlights VLMs' potential to collaborate with designers within conventional software. However, as no existing benchmark evaluates tool-based design performance, the capacity remains unknown. To address this, we introduce CANVAS, a benchmark for VLMs on tool-based user interface design. Our benchmark contains 598 tool-based design tasks paired with ground-truth references sampled from 3.3K mobile UI designs across 30 function-based categories (e.g., onboarding, messaging). In each task, a VLM updates the design step-by-step through context-based tool invocations (e.g., create a rectangle as a button background), linked to design software. Specifically, CANVAS incorporates two task types: (i) design replication evaluates the ability to reproduce a whole UI screen; (ii) design modification evaluates the ability to modify a specific part of an existing screen. Results suggest that leading models exhibit more strategic tool invocations, improving design quality. Furthermore, we identify common error patterns models exhibit, guiding future work in enhancing tool-based design capabilities.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 13 of its 31 references that are in the map. First posted on arXiv 25 Nov 2025.
Builds on
13 of 31 references.
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Other references · 12
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2019LayoutGAN: Generating Graphic Layouts with Wireframe Discriminatorscited by 130
- 2024Interaction2Code: Benchmarking MLLM-based Interactive Webpage Code Generation from Interactive Prototypingcited by 50
- 2024WebCode2M: A Real-World Dataset for Code Generation from Webpage Designscited by 43
- 2018Machine Learning-Based Prototyping of Graphical User Interfaces for Mobile Appscited by 36
- 2023CreativeConnect: Supporting Reference Recombination for Graphic Design Ideation with Generative AIcited by 34
- 2022Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scalecited by 30
- 2023PLay: Parametrically Conditioned Layout Generation using Latent Diffusioncited by 24
- 2021GUIGAN: Learning to Generate GUI Designs Using Generative Adversarial Networkscited by 17
- 2024Demystifying Tacit Knowledge in Graphic Design: Characteristics, Instances, Approaches, and Guidelinescited by 10
- 2024AI Assistance for UX: A Literature Review Through Human-Centered AIcited by 7
- 2024MAxPrototyper: A Multi-Agent Generation System for Interactive User Interface Prototypingcited by 6
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Citing papers per year: 2026: 2.
2 papers.
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Close in wording, no citation either way
- 2025Do MLLMs Capture How Interfaces Guide User Behavior? A Benchmark for Multimodal UI/UX Design Understanding
- 2025GUI Knowledge Bench: Revealing the Knowledge Gap of VLMs in GUI Tasks
- 2025MLLM as a UI Judge: Benchmarking Multimodal LLMs for Predicting Human Perception of User Interfaces
- 2026Reasoning for Mobile User Experience with Multimodal LLMs: Task, Benchmark, and Approach
- 2025UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interaction
- 2022Spotlight: Mobile UI Understanding using Vision-Language Models with a Focus
- 2024Sketch2Code: Evaluating Vision-Language Models for Interactive Web Design Prototyping
- 2026Can Vision Language Models Assess Graphic Design Aesthetics? A Benchmark, Evaluation, and Dataset Perspective