mlsanityData to 14 Oct 2026

SpellForger: Prompting Custom Spell Properties In-Game using BERT supervised-trained model

arXiv 2511.16018 ↗First posted 20 Nov 2025cs.AI cs.CLcited by 0

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Abstract (arXiv)

Introduction: The application of Artificial Intelligence in games has evolved significantly, allowing for dynamic content generation. However, its use as a core gameplay co-creation tool remains underexplored. Objective: This paper proposes SpellForger, a game where players create custom spells by writing natural language prompts, aiming to provide a unique experience of personalization and creativity. Methodology: The system uses a supervisedtrained BERT model to interpret player prompts. This model maps textual descriptions to one of many spell prefabs and balances their parameters (damage, cost, effects) to ensure competitive integrity. The game is developed in the Unity Game Engine, and the AI backend is in Python. Expected Results: We expect to deliver a functional prototype that demonstrates the generation of spells in real time, applied to an engaging gameplay loop, where player creativity is central to the experience, validating the use of AI as a direct gameplay mechanic.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 12 references that are in the map. First posted on arXiv 20 Nov 2025.

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4 of 12 references.

References · 4

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2022A Comprehensive Survey of Few-shot Learning: Evolution, Applications, Challenges, and Opportunitiescited by 163
  3. 2022An adaptive music generation architecture for games based on the deep learning Transformer modecited by 3
  4. 2019Low-Shot Classification: A Comparison of Classical and Deep Transfer Machine Learning Approachescited by 2

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