mlsanityData to 14 Oct 2026

DiffuDepGrasp: Diffusion-based Depth Noise Modeling Empowers Sim2Real Robotic Grasping

arXiv 2511.12912 ↗First posted 17 Nov 2025cs.ROcited by 1

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Abstract (arXiv)

Transferring the depth-based end-to-end policy trained in simulation to physical robots can yield an efficient and robust grasping policy, yet sensor artifacts in real depth maps like voids and noise establish a significant sim2real gap that critically impedes policy transfer. Training-time strategies like procedural noise injection or learned mappings suffer from data inefficiency due to unrealistic noise simulation, which is often ineffective for grasping tasks that require fine manipulation or dependency on paired datasets heavily. Furthermore, leveraging foundation models to reduce the sim2real gap via intermediate representations fails to mitigate the domain shift fully and adds computational overhead during deployment. This work confronts dual challenges of data inefficiency and deployment complexity. We propose DiffuDepGrasp, a deploy-efficient sim2real framework enabling zero-shot transfer through simulation-exclusive policy training. Its core innovation, the Diffusion Depth Generator, synthesizes geometrically pristine simulation depth with learned sensor-realistic noise via two synergistic modules. The first Diffusion Depth Module leverages temporal geometric priors to enable sample-efficient training of a conditional diffusion model that captures complex sensor noise distributions, while the second Noise Grafting Module preserves metric accuracy during perceptual artifact injection. With only raw depth inputs during deployment, DiffuDepGrasp eliminates computational overhead and achieves a 95.7% average success rate on 12-object grasping with zero-shot transfer and strong generalization to unseen objects.Project website: https://diffudepgrasp.github.io/.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 17 Nov 2025.

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