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Perturbing Best Responses in Zero-Sum Games

arXiv 2511.12523 ↗First posted 16 Nov 2025cs.GT cs.AIcited by 0

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Abstract (arXiv)

This paper investigates the impact of perturbations on the best-response-based algorithms approximating Nash equilibria in zero-sum games, namely Double Oracle and Fictitious Play. More precisely, we assume that the oracle computing the best responses perturbs the utilities before selecting the best response. We show that using such an oracle reduces the number of iterations for both algorithms. For some cases, suitable perturbations ensure the expected number of iterations is logarithmic. Although the utility perturbation is computationally demanding as it requires iterating through all pure strategies, we demonstrate that one can efficiently perturb the utilities in games where pure strategies have further inner structure.

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References · 4

  1. 2021Fast Policy Extragradient Methods for Competitive Games with Entropy Regularizationcited by 63
  2. 2015The Computational Power of Optimization in Online Learningcited by 39
  3. 2014A Counter-Example to Karlin's Strong Conjecture for Fictitious Playcited by 10
  4. 2024Policy Space Response Oracles: A Surveycited by 10

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