mlsanityData to 14 Oct 2026

Privacy-Preserving Gaze Interaction: Reducing Re-Identification Without Degrading Utility

arXiv 2511.09846 ↗First posted 13 Nov 2025cs.HC cs.CRcited by 1

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Abstract (arXiv)

Gaze-based interaction is emerging as a standard input modality on consumer extended-reality (XR) devices. Yet each gaze input constitutes an involuntary biometric disclosure, as the same signal that selects a button can also identify the user who produced it. Reducing identity information without degrading interaction is difficult: most prior methods are validated on small datasets or optimized for only one of the two competing objectives. We introduce a dual-assessment framework that scores any real-time gaze transformation on two axes at once: interaction utility, measured through an offline gaze-interaction simulation and an operational spatial-accuracy metric, and privacy preservation, measured through the Rank-1 Identification Rate (IR) of a state-of-the-art re-identification adversary. We test the framework on 23 conditions: one raw baseline and 22 privacy variants from eight lightweight signal-processing families using two publicly available datasets (GazeBase and GazeBaseVR). Deterministic operators produce no significant change in identity on either dataset, because a subject-invariant mapping preserves the relative geometry a biometric embedding exploits. Identity drops sharply only when identity-uncorrelated randomness is injected per sample. Smoothing applied afterwards to recover signal quality partially restores identifiability on both datasets. The best-balanced configuration reduces the Rank-1 IR by 64.3 percentage points on GazeBase and 67.9 points on GazeBaseVR, while leaving target-selection success essentially unchanged on both datasets. Privacy-preserving gaze interaction is therefore not zero-sum. However, the reduction in identifiability is achieved by injecting randomness rather than by improving signal fidelity.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 13 Nov 2025.

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