MARBLE: Multi-Armed Restless Bandits in Latent Markovian Environment
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Abstract (arXiv)
Restless Multi-Armed Bandits (RMABs) are powerful models for decision-making under uncertainty, yet classical formulations typically assume fixed dynamics, an assumption often violated in nonstationary environments. We introduce MARBLE (Multi-Armed Restless Bandits in a Latent Markovian Environment), which augments RMABs with a latent Markov state that induces nonstationary behavior. In MARBLE, each arm evolves according to a latent environment state that switches over time, making policy learning substantially more challenging. We further introduce the Markov-Averaged Indexability (MAI) criterion as a relaxed indexability assumption and prove that, despite unobserved regime switches, under the MAI criterion, synchronous Q-learning with Whittle Indices (QWI) converges almost surely to the optimal Q-function and the corresponding Whittle indices. We validate MARBLE on a calibrated simulator-embedded (digital twin) recommender system, where QWI consistently adapts to a shifting latent state and converges to an optimal policy, empirically corroborating our theoretical findings.
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References · 13
- 2020Whittle index based Q-learning for restless bandits with average rewardcited by 43
- 2021NeurWIN: Neural Whittle Index Network For Restless Bandits Via Deep RLcited by 27
- 2021Link Scheduling using Graph Neural Networkscited by 26
- 2018Age of Information: Whittle Index for Scheduling Stochastic Arrivalscited by 20
- 2021Q-Learning Lagrange Policies for Multi-Action Restless Banditscited by 20
- 2023Finite-Time Analysis of Whittle Index based Q-Learning for Restless Multi-Armed Bandits with Neural Network Function Approximationcited by 14
- 2022Efficient Resource Allocation with Fairness Constraints in Restless Multi-Armed Banditscited by 11
- 2023Robust Recommender System: A Survey and Future Directionscited by 7
- 2019A verification theorem for threshold-indexability of real-state discounted restless banditscited by 5
- 2023Full Gradient Deep Reinforcement Learning for Average-Reward Criterioncited by 5
- 2022Restless Multi-Armed Bandits under Exogenous Global Markov Processcited by 4
- 2025Reinforcement Learning in Switching Non-Stationary Markov Decision Processes: Algorithms and Convergence Analysiscited by 2
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