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Automatically Finding Rule-Based Neurons in OthelloGPT

arXiv 2511.00059 ↗First posted 28 Oct 2025cs.LG cs.AIcited by 0

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Abstract (arXiv)

OthelloGPT, a transformer trained to predict valid moves in Othello, provides an ideal testbed for interpretability research. The model is complex enough to exhibit rich computational patterns, yet grounded in rule-based game logic that enables meaningful reverse-engineering. We present an automated approach based on decision trees to identify and interpret MLP neurons that encode rule-based game logic. Our method trains regression decision trees to map board states to neuron activations, then extracts decision paths where neurons are highly active to convert them into human-readable logical forms. These descriptions reveal highly interpretable patterns; for instance, neurons that specifically detect when diagonal moves become legal. Our findings suggest that roughly half of the neurons in layer 5 can be accurately described by compact, rule-based decision trees (R2 > 0.7 for 913 of 2,048 neurons), while the remainder likely participate in more distributed or non-rule-based computations. We verify the causal relevance of patterns identified by our decision trees through targeted interventions. For a specific square, for specific game patterns, we ablate neurons corresponding to those patterns and find an approximately 5-10 fold stronger degradation in the model's ability to predict legal moves along those patterns compared to control patterns. To facilitate future work, we provide a Python tool that maps rule-based game behaviors to their implementing neurons, serving as a resource for researchers to test whether their interpretability methods recover meaningful computational structures.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 9 references that are in the map. First posted on arXiv 28 Oct 2025.

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References · 5

  1. 2022Toy Models of Superpositioncited by 971
  2. 2022Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Taskcited by 431
  3. 2023Emergent Linear Representations in World Models of Self-Supervised Sequence Modelscited by 319
  4. 2024Measuring Progress in Dictionary Learning for Language Model Interpretability with Board Game Modelscited by 51
  5. 2023Linear Latent World Models in Simple Transformers: A Case Study on Othello-GPTcited by 16

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