mlsanityData to 7 Oct 2026

Reinforcement Learning for Pollution Detection in a Randomized, Sparse and Nonstationary Environment with an Autonomous Underwater Vehicle

arXiv 2510.26347 ↗First posted 30 Oct 2025cs.LG cs.AIcited by 0

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Abstract (arXiv)

Reinforcement learning (RL) algorithms are designed to optimize problem-solving by learning actions that maximize rewards, a task that becomes particularly challenging in random and nonstationary environments. Even advanced RL algorithms are often limited in their ability to solve problems in these conditions. In applications such as searching for underwater pollution clouds with autonomous underwater vehicles (AUVs), RL algorithms must navigate reward-sparse environments, where actions frequently result in a zero reward. This paper aims to address these challenges by revisiting and modifying classical RL approaches to efficiently operate in sparse, randomized, and nonstationary environments. We systematically study a large number of modifications, including hierarchical algorithm changes, multigoal learning, and the integration of a location memory as an external output filter to prevent state revisits. Our results demonstrate that a modified Monte Carlo-based approach significantly outperforms traditional Q-learning and two exhaustive search patterns, illustrating its potential in adapting RL to complex environments. These findings suggest that reinforcement learning approaches can be effectively adapted for use in random, nonstationary, and reward-sparse environments.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 14 references that are in the map. First posted on arXiv 30 Oct 2025.

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References · 3

  1. 2019Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?cited by 66
  2. 2021Hindsight Task Relabelling: Experience Replay for Sparse Reward Meta-RLcited by 8
  3. 2018AUV Optimal Path for Leak Detectioncited by 1

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