The First Star-by-star N-body/Hydrodynamics Simulation of Our Galaxy Coupling with a Surrogate Model
Not on the map. Why?
Abstract (arXiv)
A major goal of computational astrophysics is to simulate the Milky Way Galaxy with sufficient resolution down to individual stars. However, the scaling fails due to some small-scale, short-timescale phenomena, such as supernova explosions. We have developed a novel integration scheme of N-body/hydrodynamics simulations working with machine learning. This approach bypasses the short timesteps caused by supernova explosions using a surrogate model, thereby improving scalability. With this method, we reached 300 billion particles using 148,900 nodes, equivalent to 7,147,200 CPU cores, breaking through the billion-particle barrier currently faced by state-of-the-art simulations. This resolution allows us to perform the first star-by-star galaxy simulation, which resolves individual stars in the Milky Way Galaxy. The performance scales over 104 CPU cores, an upper limit in the current state-of-the-art simulations using both A64FX and X86-64 processors and NVIDIA CUDA GPUs.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 43 references that are in the map. First posted on arXiv 27 Oct 2025.
Builds on
7 of 43 references.
References · 7
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2022Field Level Neural Network Emulator for Cosmological N-body Simulationscited by 13
- 20233D-Spatiotemporal Forecasting the Expansion of Supernova Shells Using Deep Learning toward High-Resolution Galaxy Simulationscited by 12
- 2022Particle clustering in turbulence: Prediction of spatial and statistical properties with deep learningcited by 3
- 2021SoftNeuro: Fast Deep Inference using Multi-platform Optimizationcited by 2
- 2024ASURA-FDPS-ML: Star-by-star Galaxy Simulations Accelerated by Surrogate Modeling for Supernova Feedbackcited by 2
- 201424.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUscited by 1
Built on by
Not cited yet.