mlsanityData to 14 Oct 2026

Treble10: A high-quality dataset for far-field speech recognition, dereverberation, and enhancement

arXiv 2510.23141 ↗First posted 27 Oct 2025eess.AS cs.LGcited by 2

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Abstract (arXiv)

Accurate far-field speech datasets are critical for tasks such as automatic speech recognition (ASR), dereverberation, speech enhancement, and source separation. However, current datasets are limited by the trade-off between acoustic realism and scalability. Measured corpora provide faithful physics but are expensive, low-coverage, and rarely include paired clean and reverberant data. In contrast, most simulation-based datasets rely on simplified geometrical acoustics, thus failing to reproduce key physical phenomena like diffraction, scattering, and interference that govern sound propagation in complex environments. We introduce Treble10, a large-scale, physically accurate room-acoustic dataset. Treble10 contains over 3000 broadband room impulse responses (RIRs) simulated in 10 fully furnished real-world rooms, using a hybrid simulation paradigm implemented in the Treble SDK that combines a wave-based and geometrical acoustics solver. The dataset provides six complementary subsets, spanning mono, 8th-order Ambisonics, and 6-channel device RIRs, as well as pre-convolved reverberant speech scenes paired with LibriSpeech utterances. All signals are simulated at 32 kHz, accurately modelling low-frequency wave effects and high-frequency reflections. Treble10 bridges the realism gap between measurement and simulation, enabling reproducible, physically grounded evaluation and large-scale data augmentation for far-field speech tasks. The dataset is openly available via the Hugging Face Hub, and is intended as both a benchmark and a template for next-generation simulation-driven audio research.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 5 of its 20 references that are in the map. First posted on arXiv 27 Oct 2025.

Builds on

5 of 20 references.

References · 5

  1. 2018Building and Evaluation of a Real Room Impulse Response Datasetcited by 43
  2. 2025Generative Data Augmentation Challenge: Synthesis of Room Acoustics for Speaker Distance Estimationcited by 9
  3. 2020A study on more realistic room simulation for far-field keyword spottingcited by 4
  4. 2022How to (virtually) train your speaker localizercited by 4
  5. 2025MB-RIRs: a Synthetic Room Impulse Response Dataset with Frequency-Dependent Absorption Coefficientscited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.