mlsanityData to 14 Oct 2026

Investigating Scale Independent UCT Exploration Factor Strategies

arXiv 2510.21275 ↗First posted 24 Oct 2025cs.AIcited by 4

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Abstract (arXiv)

The Upper Confidence Bounds For Trees (UCT) algorithm is not agnostic to the reward scale of the game it is applied to. For zero-sum games with the sparse rewards of -1,0,1 at the end of the game, this is not a problem, but many games often feature dense rewards with hand-picked reward scales, causing a node's Q-value to span different magnitudes across different games. In this paper, we evaluate various strategies for adaptively choosing the UCT exploration constant λ, called λ-strategies, that are agnostic to the game's reward scale. These λ-strategies include those proposed in the literature as well as five new strategies. Given our experimental results, we recommend using one of our newly suggested λ-strategies, which is to choose λ as 2 · σ where σ is the empirical standard deviation of all state-action pairs' Q-values of the search tree. This method outperforms existing λ-strategies across a wide range of tasks both in terms of a single parameter value and the peak performances obtained by optimizing all available parameters.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 5 of its 34 references that are in the map. First posted on arXiv 24 Oct 2025.

Builds on

5 of 34 references.

References · 5

  1. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  2. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
  3. 2020The Design Of "Stratega": A General Strategy Games Frameworkcited by 3
  4. 2020The Second Type of Uncertainty in Monte Carlo Tree Searchcited by 2
  5. 2022Evolving the MCTS Upper Confidence Bounds for Trees Using a Semantic-inspired Evolutionary Algorithm in the Game of Carcassonnecited by 2

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Citing papers per year: 2025: 4.

4 papers.