Learning to Grasp Anything by Playing with Random Toys
Not on the map. Why?
Abstract (arXiv)
Robotic manipulation policies often struggle to generalize to novel objects, limiting their real-world utility. In contrast, cognitive science suggests that children develop generalizable dexterous manipulation skills by mastering a small set of simple toys and then applying that knowledge to more complex items. Inspired by this, we study if similar generalization capabilities can also be achieved by robots. Our results indicate robots can learn generalizable grasping using randomly assembled objects that are composed from just four shape primitives: spheres, cuboids, cylinders, and rings. We show that training on these "toys" enables robust generalization to real-world objects, yielding strong zero-shot performance. Crucially, we find the key to this generalization is an object-centric visual representation induced by our proposed detection pooling mechanism. Evaluated in both simulation and on physical robots, our model achieves a 67% real-world grasping success rate on the YCB dataset, outperforming state-of-the-art approaches that rely on substantially more in-domain data. We further study how zero-shot generalization performance scales by varying the number and diversity of training toys and the demonstrations per toy. We believe this work offers a promising path to scalable and generalizable learning in robotic manipulation. Demonstration videos, code, checkpoints and our dataset are available on our project page: https://lego-grasp.github.io/ .
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 54 of its 77 references that are in the map. First posted on arXiv 14 Oct 2025.
Builds on
54 of 77 references.
References · 54
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 2,993
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
- 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,777
- 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,297
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
- 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,653
- 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,490
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2020Object-Centric Learning with Slot Attentioncited by 865
38 more
- 2025Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Successcited by 844
- 2025FAST: Efficient Action Tokenization for Vision-Language-Action Modelscited by 643
- 2019MONet: Unsupervised Scene Decomposition and Representationcited by 388
- 2024Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperationcited by 377
- 2023Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Modelscited by 264
- 2022Masked Visual Pre-training for Motor Controlcited by 246
- 2016CAD2RL: Real Single-Image Flight without a Single Real Imagecited by 227
- 2019GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representationscited by 227
- 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 216
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
- 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
- 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 149
- 2020Generalization in Reinforcement Learning by Soft Data Augmentationcited by 132
- 2025A Careful Examination of Large Behavior Models for Multitask Dexterous Manipulationcited by 125
- 2020ACRONYM: A Large-Scale Grasp Dataset Based on Simulationcited by 115
- 2022Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learningcited by 113
- 2018Supervised Fitting of Geometric Primitives to 3D Point Cloudscited by 90
- 2023Generative Skill Chaining: Long-Horizon Skill Planning with Diffusion Modelscited by 87
- 2025DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Graspingcited by 87
- 2020Learning Dexterous Grasping with Object-Centric Visual Affordancescited by 80
- 2021Object-Region Video Transformerscited by 73
- 2020RetinaGAN: An Object-aware Approach to Sim-to-Real Transfercited by 68
- 2020Long-Horizon Visual Planning with Goal-Conditioned Hierarchical Predictorscited by 60
- 2023Learning Generalizable Manipulation Policies with Object-Centric 3D Representationscited by 60
- 2025OTTER: A Vision-Language-Action Model with Text-Aware Visual Feature Extractioncited by 54
- 2023Robot Learning with Sensorimotor Pre-trainingcited by 51
- 2017Deep Object-Centric Representations for Generalizable Robot Learningcited by 50
- 2024HRP: Human Affordances for Robotic Pre-Trainingcited by 40
- 2025Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoidscited by 40
- 2023What Makes Pre-Trained Visual Representations Successful for Robust Manipulation?cited by 38
- 2023Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitivescited by 37
- 2025Dex1B: Learning with 1B Demonstrations for Dexterous Manipulationcited by 23
- 2020A Long Horizon Planning Framework for Manipulating Rigid Pointcloud Objectscited by 22
- 2023FOCUS: Object-Centric World Models for Robotics Manipulationcited by 17
- 2024Composable Part-Based Manipulationcited by 17
- 2024ICGNet: A Unified Approach for Instance-Centric Graspingcited by 16
- 2025Object-Centric World Model for Language-Guided Manipulationcited by 16
- 2024ShapeGrasp: Zero-Shot Task-Oriented Grasping with Large Language Models through Geometric Decompositioncited by 14
50 most cited of 54 All 54 (JSON)
Built on by
Not cited yet.