HJCD-IK: GPU-Accelerated Inverse Kinematics through Batched Hybrid Jacobian Coordinate Descent
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Abstract (arXiv)
Inverse Kinematics (IK) is a core problem in robotics, in which joint configurations are found to achieve a (collision-free) desired end-effector pose. Modern IK solvers face a fundamental trade-off: analytical methods are fast but lack generality, while numerical optimization-based methods are broadly applicable but prone to local minima and high computational costs. To overcome this challenge, we introduce HJCD-IK, a GPU-accelerated, sampling-based hybrid solver. By pairing a novel orientation-aware greedy coordinate descent initialization with Jacobian-based polishing and a parallel collision filter, our method achieves up to order-of-magnitude gains in speed and accuracy over state-of-the-art solvers, consistently finding collision-free solutions on the accuracy-latency Pareto frontier, while producing a diverse distribution of high-quality samples. We validate our solver on a physical Franka manipulator and release our code open-source.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 8 Oct 2025.
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