mlsanityData to 14 Oct 2026

HL-IK: A Lightweight Implementation of Human-Like Inverse Kinematics in Humanoid Arms

arXiv 2509.20263 ↗First posted 24 Sep 2025cs.ROcited by 1

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Abstract (arXiv)

Traditional IK methods for redundant humanoid manipulators emphasize end-effector (EE) tracking, frequently producing configurations that are valid mechanically but not human-like. We present Human-Like Inverse Kinematics (HL-IK), a lightweight IK framework that preserves EE tracking while shaping whole-arm configurations to appear human-like, without full-body sensing at runtime. The key idea is a learned elbow prior: using large-scale human motion data retargeted to the robot, we train a FiLM-modulated spatio-temporal attention network (FiSTA) to predict the next-step elbow pose from the EE target and a short history of EE-elbow states.This prediction is incorporated as a small residual alongside EE and smoothness terms in a standard Levenberg-Marquardt optimizer, making HL-IK a drop-in addition to numerical IK stacks. Over 183k simulation steps, HL-IK reduces arm-similarity position and direction error by 30.6% and 35.4% on average, and by 42.2% and 47.4% on the most challenging trajectories. Hardware teleoperation on a robot distinct from simulation further confirms the gains in anthropomorphism. HL-IK is simple to integrate, adaptable across platforms via our pipeline, and adds minimal computation, enabling human-like motions for humanoid robots.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 24 Sep 2025.

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