Choose Your Battles: Distributed Learning Over Multiple Tug of War Games
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Abstract (arXiv)
Consider N players and K games taking place simultaneously. Each of these games is modeled as a Tug-of-War (ToW) game where increasing the action of one player decreases the reward for all other players. Each player participates in only one game at any given time. At each time step, a player decides the game in which they wish to participate in and the action they take in that game. Their reward depends on the actions of all players that are in the same game. This system of K games is termed a 'Meta Tug-of-War' (Meta-ToW) game. These games can model scenarios such as power control, distributed task allocation, and activation in sensor networks. We propose the Meta Tug-of-Peace algorithm, a distributed algorithm where the action updates are done using a simple stochastic approximation algorithm, and the decision to switch games is made using an infrequent 1-bit communication between the players. We prove that in Meta-ToW games, our algorithm converges to an equilibrium that satisfies a target Quality of Service reward vector for the players. We then demonstrate the efficacy of our algorithm through simulations for the scenarios mentioned above.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 50 references that are in the map. First posted on arXiv 24 Sep 2025.
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References · 8
- 2015A Concentration Bound for Stochastic Approximation via Alekseev's Formulacited by 16
- 2016Distributed Nash Equilibrium Seeking by A Consensus Based Approachcited by 8
- 2018Geometric Convergence of Gradient Play Algorithms for Distributed Nash Equilibrium Seekingcited by 6
- 2021Prospect-theoretic Q-learningcited by 6
- 2017A Passivity-Based Approach to Nash Equilibrium Seeking over Networkscited by 5
- 2025Optimization and Learning in Open Multi-Agent Systemscited by 2
- 2023Distributed Task Allocation for Self-Interested Agents with Partially Unknown Rewardscited by 1
- 2023Decentralised Q-Learning for Multi-Agent Markov Decision Processes with a Satisfiability Criterioncited by 1
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