mlsanityData to 14 Oct 2026

A Real-Time, Vision-Based System for Badminton Smash Speed Estimation on Mobile Devices

arXiv 2509.05334 ↗First posted 1 Sep 2025cs.CV cs.MMcited by 0

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Abstract (arXiv)

Performance metrics in sports, such as shot speed and angle, provide crucial feedback for athlete development. However, the technology to capture these metrics has historically been expensive, complex, and largely inaccessible to amateur and recreational players. This paper addresses this gap in the context of badminton, one of the world's most popular sports, by introducing a novel, cost-effective, and user-friendly system for measuring smash speed using ubiquitous smartphone technology. Our approach leverages a custom-trained YOLOv5 model for shuttlecock detection, combined with a Kalman filter for robust trajectory tracking. By implementing a video-based kinematic speed estimation method with spatiotemporal scaling, the system automatically calculates the shuttlecock's velocity from a standard video recording. The entire process is packaged into an intuitive mobile application, democratizing access to high-level performance analytics and empowering players at all levels to analyze and improve their game.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 12 references that are in the map. First posted on arXiv 1 Sep 2025.

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3 of 12 references.

References · 3

  1. 2015You Only Look Once: Unified, Real-Time Object Detectioncited by 4,852
  2. 2016Simple Online and Realtime Trackingcited by 868
  3. 2022MonoTrack: Shuttle trajectory reconstruction from monocular badminton videocited by 24

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